51²è¹Ý

Our Legacy of Impactful Projects

At 51²è¹Ý, we take pride in our ongoing commitment to shaping the STEM education landscape through innovative projects and groundbreaking research. Delve into our archives to discover the stories, methodologies, and outcomes of these impactful projects. Even though they may no longer be actively running, the knowledge and insights gained from these initiatives continue to shape the future of STEM education.

  • Focus Populations

  • Content Areas

LightAide
LightAide

LightAide was an assistive tool for students with visual impairments.

Literature Analysis and Synthesis of Women of Color in Technology and Computing (LASOW)
Literature Analysis and Synthesis of Women of Color in Technology and Computing (LASOW)

Conducting a systematic synthesis of the empirical literature on women of color in computing and technology.

Literature Analysis and Synthesis of Women of Color in Technology and Computing (LASOW)
Literature Analysis and Synthesis of Women of Color in Technology and Computing (LASOW)

Conducted a systematic synthesis of the empirical literature on women of color in computing and technology.

Make Connections: You and Me and Math
Make Connections: You and Me and Math

Make Connections was a collaborative, multi-year effort to develop, evaluate, and nationally disseminate an English/Spanish math program for young children and their caregivers.

Martian Boneyards
Martian Boneyards

EdGE and Virtual Space Entertainment (VSE) developed Martian Boneyards—a game of scientific collaboration in the HD, MMO environment Blue Mars—and researched how adult players developed science inquiry skills through solving the science-based mystery.

Math in the Making
Math in the Making

The Math in the Making project asks the question: Can we leverage participation and success in making to help someone who thinks they aren’t very good at math come to see themselves as mathematically competent?

Math Momentum in Science Centers
Math Momentum in Science Centers

This project built mathematical capacity in science centers through professional development of science center staff from diverse institutions nationwide.

Math, Spatial Reasoning, and Computational Thinking through Making (MPACT)
Math, Spatial Reasoning, and Computational Thinking through Making (MPACT)

MPACT provides opportunities for students to engage in computational thinking, spatial reasoning, and mathematical concepts through design and hands-on making projects.

May’s Journey
May’s Journey

Researchers studied the development of implicit computer skills through a 3D puzzle-based game called May’s Journey.

MSPnet III
MSPnet III

MSPnet.org was an online professional learning network created to serve NSF’s MSP (Math and Science Partnership) program. It facilitated the sharing of strategies, challenges, resources, and expertise within and across MSP projects.